Sunday, February 1, 2026

Follow That Sound Frenzy (Sound Chase Cue):

 


Turning a Simple Doorway into a High‑Energy Learning Opportunity

ByJamie Robinson of Brains, Bones and Behavior

Imagine turning a simple doorway into a thrilling game of pursuit—transforming your dog’s everyday routines into high-energy, reward-driven chases that strengthen focus, obedience, and the bond between you and your furry friend. 

Welcome to Follow That Sound Frenzy, a dynamic training game powered by auditory cues and fast-paced rewards, designed to ignite your dog’s natural chase instinct and turn “come here” into “I’m right behind you!”

Let’s dive into how this vibrant, action-packed interaction works

The Problem This Game Solves

Many owners (and even seasoned trainers) hit a familiar roadblock: the dog stops following once you cross a threshold.

Common Scenario

What Happens

Why It’s a Problem

Doorway Drop‑off

Your dog bolts out of the house, then sits or darts away as soon as you step through the door.

You lose control of the dog during off‑leash outings, trips to the park, or emergency exits.

Recall Fatigue

After a few “come” commands, the dog appears to tune out, especially in busy environments.

A weakened recall can be dangerous in traffic, near strangers, or around other animals.

Bored “Follow”

The dog follows out of habit, not excitement, so the behavior quickly fizzles.

You waste training sessions trying to rekindle interest.

 

Follow That Sound Frenzy targets the root cause: a lack of motivational urgency to chase you. By pairing a novel, attention‑grabbing sound with a rapid reward loop, you turn a mundane exit into a high‑stakes pursuit that dogs instinctively love.

Why Sound?

  • Instant Attention Grabber: A click, squeak, or beep cuts through background noise and spikes the dog’s auditory focus.
  • Neutral Cue: Unlike a treat‑only chase, the sound is a novel stimulus that doesn’t lose value as quickly as food.
  • Portable & Consistent: A clicker fits in the palm of your hand, making it easy to repeat the cue anywhere—from the living‑room doorway to the backyard gate.

Gear Up: The Minimalist Set‑Up

Item

Why You Need It

Tips

10 high‑value treats (soft, smelly, tiny)

Keeps the reward cycle fast and keeps the dog’s mouth busy.

Use treats that can be swallowed in <2seconds.

Sound device (clicker, squeaker, or dedicated “sound button”)

The cue that sparks the chase.

Choose a device that makes a sharp sound, not a prolonged whine.

Open straight‑line space (up to 10ft)

Gives the dog room to sprint safely.

A hallway, living‑room length, or a clear spot in the yard works.

Tug toy (optional, for later stages)

Adds a secondary, high‑value reward once the dog masters the chase.

Keep it “off‑limits” until you’re ready to introduce it.

Doors/Room exits

The real‑world challenge you’re training for.

Start with a partially open door, then progress to fully closed doors.

 

The Game Plan – Step‑by‑Step

  1. Sound Introduction
    • Hold the sound device at your dog’s eye level.
    • Activate it once, pause, then activate again.
    • Goal: The dog’s head snaps toward you; you’ve got a visual cue that the sound is linked to you.
  2. Initial Chase (1‑Foot Sprint)
    • As soon as the sound stops, take a tiny step back (≈1ft).
    • Use an enthusiastic “Let’s go!” or a cue like “Come!” while keeping the device in hand.
    • When the dog reaches you, immediately drop a treat from your non‑dominant hand.
  3. Rapid Repetition
    • Reload the sound device (click, squeeze, press).
    • Repeat the 1‑ft chase 10 more times, using all 10 treats.
    • Timing: Aim for ~30seconds total ‑ no long pauses. The speed trains excitement, not deliberation.
  4. Distance Expansion
    • Once the dog is reliably sprinting the 1‑ft distance, add 1ft to the chase each round (2ft, 3ft, up to 5ft).
    • Keep the reward consistent: treat as soon as they touch you.
    • If the dog hesitates, step back to the previous distance and rebuild confidence.
  5. Doorway Integration
    • Position yourself just inside a doorway.
    • Activate the sound, then step through while the dog watches.
    • Call the dog with the same cue; when they cross the threshold, reward instantly on the other side.
    • Practice a few seconds of “out‑of‑sight” –‑ the dog should still come, driven by the sound‑chase memory.
  6. Adding the Tug Toy (Optional)
    • After the dog reliably follows through doorways, replace the treat with a quick 2‑second tug session.
    • This upgrades the reward hierarchy, preparing the dog for higher‑value games (fetch, agility, etc.).

Pro Tips & Common Pitfalls

Tip

Why It Helps

If you are a regular clicker user, use a different sound than your usual clicker

Prevents your dog from confusing this chase cue with standard clicker‑training markers.

Keep treats “small but mighty”

You can give more treats without filling the dog’s stomach, preserving motivation for later sessions.

Stay on the same side of the door for the first 3‑5 reps

Allows the dog to associate the sound with you staying visible before you add the “out of sight” element.

End on a win – stop while the dog is still eager.

Leaves a positive memory; the dog will anticipate the game next time.

Don’t use the sound device as a “punishment” – never click when the dog fails to chase.

The sound must stay a positive attractor, not a corrective cue.

Monitor fatigue – if the dog’s gait slows, give a 10‑second “reset” with a belly rub before resuming.

Over‑excitement can lead to sloppy form or injury.

 

Frequently Asked Questions

Q: My dog is deaf in one ear. Will this still work?
A: Yes! Position the sound device on the side of the functional ear, and pair it with a visual cue (hand wave) so the dog can still anticipate the chase.

Q: My dog prefers toys over treats. Can I swap treats for a toy?
A: Absolutely. Use a high‑value toy for the first few rounds, then transition to treats to keep the reward interval short (treats are quicker to deliver).

Q: How often should I run this game?
A: 2‑3 short sessions per week (5‑10minutes each) are enough to cement the cue without overstressing the dog.

Q: What if my dog loses interest after a few rounds?
A: Reset the distance to the previous comfortable level, add a new element (e.g., a quick sprint around a cone), or switch the sound device for a fresh novelty.

Bottom Line: A Simple Game, A Powerful Skill

Follow That Sound Frenzy isn’t just a fun sprint—it’s a strategic, neuroscience‑backed method to:

  1. Create an irresistible “follow‑me” drive anchored to an auditory cue.
  2. Strengthen recall and doorway compliance without relying solely on treats or verbal commands.
  3. Build confidence as the dog learns it can chase, cross thresholds, and still be rewarded instantly.

Give it a try on your next indoor walk‑through, and watch your dog transform from a hesitant stand‑still into a tail‑wagging, sound‑chasing dynamo—ready to bolt through any door you open.

🎉 Ready to Play?

Grab a clicker, ten treats, and a clear hallway. Press play on the sound, step back, and let the chase begin. Your dog’s next “follow” will be faster, louder, and far more reliable—one squeak at a time.

Happy training!


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From the book 

The GameCraft Companion: Problem Solvers Gamebook (Problem Solvers Gamebooks 1) available through Amazon at https://a.co/d/fJ3hwh4